NES Homebrews
I recently discovered CVBasic on the AtariAge forums, and nanochess recently added NES support. I thought I’d give an NES homebrew a shot and start with the first game that I made for the Atari 7800, “Boom!”. This is my very first NES homebrew attempt!
Boom!
It’s a complete game however there’s definitely more I could add to it. I thought I’d go ahead and post it here for everyone to try out and play.

Download the binary to play in your favorite NES Emulator: Boom_NES_v1.0_binary
Your goal is simple: catch every bomb before it hits the ground. If a single bomb misses your buckets, you lose a life. As the bomber gets faster, you’ll need to stay sharp to survive.
Features & Mechanics
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Dynamic Wave Progression: The challenge never stops. Every wave increases the pressure:
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Bomb Quantity: I use a scaling formula ($15 + (Wave x 2)$) to keep levels short but intense. By Wave 10, you’re dealing with 35 bombs per round.
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Speed Cap: While the bombs get faster as you progress, I’ve implemented a “Fairness Limit” cap of 5 pixels per frame. Hopefully this keeps the game as more of a test of skill than luck.
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Spawn Density: The delay between bomb drops shrinks as you go ($20 – (Wave x 2)$), eventually hitting a floor of just 4 frames between drops.
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Difficulty Skill Levels:
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EASY: Buckets are 4 sprites wide (32px) for beginners.
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STD: Buckets are 3 sprites wide (24px) for the classic challenge.
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HARD: Buckets are 2 sprites wide (16px) for the experts.
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Dual Control Modes: Switch between Standard digital movement and Velocity mode, which uses physics-based acceleration.
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5-Digit High Score: Aim for the legendary 99,999! The game tracks your High Score and Last Wave directly on the title screen.
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Extra Lives: Stay in the fight longer by earning an extra bucket every 1,000 points (up to a maximum of 3).
Other Info
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Custom 3-Octave Music Engine: I Built a multi-channel sequencer from scratch, featuring pulse-width duty cycles, noise-channel drum decay, and staccato note-off logic. The sound engine works, but alas I’m not very good at actually creating music. This would be something I’ll work on more in a future version.
- 32KB NROM Architecture: Designed to run on original hardware or any modern emulator.
How to Play
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Select Skill: Use the D-Pad to choose your difficulty and control style.
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Start: Press A to begin the wave.
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Move: Use Left/Right to position your buckets.
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Catch: Don’t let a single bomb touch the city floor!